Every trade comes down to four numbers. Most players look at only one. That is why they lose to people who read all four. Here is what each number on our value list means.
1. Value: the headline number
An item's value is what the community thinks it trades for, in Beli. The game does not set this. It comes from many real trades, then sites like this one track it.
We store numbers from Traderie, Gamersberg, and Cosmic Values, then publish the middle number as the headline. Not every item is on all three lists. When coverage is thin, the item page says so. When sources agree, you can trade with more confidence. When they disagree, open the item (for example Dragon East) and read the table.
2. Demand: the number that decides everything
Demand (0-10) measures how easily an item sells at its listed value.
- 8-10: easy to trade. You can move it in minutes. Buddha and Portal live here even with modest values, because everyone needs them.
- 5-7: normal. It will trade at value, but you may wait.
- 0-4: hard to sell. Expect to sell below the list or wait a long time. Creation is a Legendary with 2/10 demand.
The key rule: if two items have the same value, keep the one with higher demand. Value is what it is worth. Demand is whether you can actually sell it.
3. Market position: Overpaid, Stable, or Underpaid
This flag compares the headline value to the average of the sources we track:
- Overpaid: trading above the average. If you hold it, this is a good time to sell. If you buy, you pay extra for hype.
- Stable: sources agree. What you see is close to what it is worth.
- Underpaid: trading below the average. These are shopping-list items.
It will not predict the future. It tells you which side of the current move you are on.
4. Regular vs Permanent: two different markets
Every fruit has two prices. The regular (physical) fruit is used up when you eat it. That is the default number. The permanent version stays in your inventory and trades for much more. Kitsune is 660M regular but 5.6B permanent.
When someone offers "a Kitsune," ask which one. Our calculator has a toggle for this. Flipping one item from Regular to Permanent can turn a WIN into a LOSE.
Putting it together: a 30-second trade check
Say someone offers their Yeti + Gas for your Control:
- Values: Yeti 130M + Gas 60M = 190M vs Control 170M. You are up about 12% on paper.
- Demand: Control is 10/10. Yeti 8/10, Gas 8/10. You give up the easier item, but both incoming fruits still sell well.
- Market position: all three Stable, so the values are trustworthy.
- Calculator: drop it into the trade calculator to confirm. WIN.
That is the whole skill. Four numbers. Thirty seconds. You will out-trade most of the server.
Why values change
Values move when the game updates, when creators hype an item, and when supply changes (event limiteds especially). Big moves often happen within 48 hours of a patch. Check the value list before any trade over 1B.
What the calculator cannot see
The calculator only adds listed values. It does not know if you like the fruit, if you already have a permanent, or if a limited has had three trades this week. After you get Fair or Win, still ask:
- Can I sell every item I am receiving at close to list?
- Did they pick Regular or Permanent correctly?
- Is any item marked Overpaid because of hype?
If the answer to the first question is no, walk away even on a Win.
When sources disagree
Open the item page. If one sheet is far above the other two, the headline (the middle number) already ignores the outlier as the top or bottom. You should still pause. A 30% spread means the market is not settled. Use a smaller add, or wait a day, instead of treating the headline as exact.
Limiteds and new fruits show this most often. Normal fruits like Quake or Ice usually have a tight spread. Dragons and event skins can swing.
A simple rule for adds
If a trade is 6% to 12% against you, a small high-demand add (Portal, Buddha, or cash fruit) often fixes it. If it is 20% against you, you are not "close." You are funding their inventory. Rebuild the trade.